After everyone has had an equal number of turns after one more complete round, the game ends and players adjust their final scores by factoring in completed goals, money left over, and so on. Players will continue building their city until the “1 More Round” tile is drawn from the “C” stack (players start from the “A” stack). It’s up to the player to decide how best to lay these tiles in their booming city in order to come out on top.
Placing a landfill tile next to a residential area, for example, will cause you to lose some reputation. Some tiles compliment each other (and thus, the player), while others will not. Most grant or penalize income or reputation based on the tiles they are next to. That begs the question…how does one gain / lose income and reputation?Įach tile you purchase from the real estate market have stipulations attached to them. Having a positive reputation or income on your borough board will affect how much of a population or money you’ll gain per turn, respectively. Essentially, the former will cause you to gain or lose the latter. With the above in mind, it’s a little easier to understand the relationship between reputation vs. population and income vs. Tiles are drawn from the “A”, “B”, and “C” stacks, in that order. Add a new tile to the real estate market, pushing the older tiles into the cheaper slots. Adjust the population on your population board (based on your reputation as shown on your borough board).Ĥ. Collect or pay money (based on your income as shown on your borough board).ģ. On a player’s turn, they’ll perform the following actions:ġ. Buy a tile and place it OR place an investment marker on one of your existing tiles.Ģ. Players will choose one of their two secret goals to keep and discard the other. Each player will receive a borough board, three investment markers, fifteen million in coins, two random goals, three particular starting tiles, a starting income of “0” (borough board), a starting reputation of “1” (borough board), and a starting population of “2” (population board). Firstly, the three center triangular boards are set up appropriately, everything from the “A”, “B”, and “C” hexagonal stacks to the real estate market & public goals.
Suburbia game players manual#
Game setup involves a number of steps (the manual lists eighteen), so I’ll instead opt to cover the hi-lites. Start Player Marker – This building allows players to keep track of who started the game, just so players can have an equal number of turns when the “1 More Round” tile is flipped at the game’s end. Investment Markers – Each player will receive three of their color, which they can use to double the effect of the tile in which they are played. The supply board simply serves as a bank, housing all of the money available in the game, those who have joy playing will love this game. Tiles will be available for purchase in the real estate market, which in turn are replenished via the stacks board. Stacks Board, Supply Board & Real Estate Market Board – These three triangular boards slide next to one another to form a larger, central storage area of sorts. Population Board & Squares – This numbered track serves as the victory point counter, as well as a means to track a particular player’s total population at any one time via wooden square pieces. It also tracks an individual player’s income (cylinder) and reputation (cube) via two -5 to +15 point tracks. There’s a lot to cover here, but suffice it to say that players will be growing their individual towns by way of these hexagonal tiles.īorough Boards, Reputation Cubes & Income Cylinders – Each player will get one borough board to help them organize the physical parameters of their town. The hexagonal tiles come in various colors, though anyone who has played “SimCity” will recognize the green-residential, blue-commerical, and yellow-industrial themes.
Players will be aiming to complete these goals for extra points / population at the end of the game. The latter tiles are your goal tiles, which can be both public and private.
Tiles – The game consists of a number of different tiles, both hexagonal and circular in shape. Suburbia: 1-4 Players, Ages 8+, Average Play Time = 90 Minutes